import { GetRoomEngine } from '@nitrots/nitro-renderer'; export const GetRoomObjectBounds = (roomId: number, objectId: number, category: number, canvasId = 1) => { const rectangle = GetRoomEngine().getRoomObjectBoundingRectangle(roomId, objectId, category, canvasId); if(!rectangle) return null; rectangle.x = Math.round(rectangle.x); rectangle.y = Math.round(rectangle.y); return rectangle; };