mirror of
https://github.com/duckietm/Nitro-Cool-UI.git
synced 2025-06-21 14:26:58 +00:00
Fixed some stuff
This commit is contained in:
parent
043d58f2f8
commit
a8c9667d69
@ -4,13 +4,14 @@
|
||||
"homepage": ".",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"start": "vite",
|
||||
"build": "vite build",
|
||||
"start": "vite --base=/client/ --host",
|
||||
"build": "vite build --base=/client/",
|
||||
"preview": "vite preview --base=/client/ --host",
|
||||
"build:prod": "npx browserslist@latest --update-db && yarn build",
|
||||
"eslint": "eslint src --ext .ts,.tsx"
|
||||
},
|
||||
"dependencies": {
|
||||
"@nitrots/nitro-renderer": "^1.6.6",
|
||||
"@nitrots/nitro-renderer": "file:submodules/renderer",
|
||||
"@tanstack/react-virtual": "^3.0.0-alpha.0",
|
||||
"emoji-toolkit": "^7.0.1",
|
||||
"react": "^18.2.0",
|
||||
@ -38,4 +39,4 @@
|
||||
"sass": "^1.56.2",
|
||||
"vite": "^4.0.1"
|
||||
}
|
||||
}
|
||||
}
|
12
submodules/renderer/.browserslistrc
Normal file
12
submodules/renderer/.browserslistrc
Normal file
@ -0,0 +1,12 @@
|
||||
# This file is used by the build system to adjust CSS and JS output to support the specified browsers below.
|
||||
# For additional information regarding the format and rule options, please see:
|
||||
# https://github.com/browserslist/browserslist#queries
|
||||
|
||||
# You can see what browsers were selected by your queries by running:
|
||||
# npx browserslist
|
||||
|
||||
last 1 Chrome version
|
||||
last 1 Firefox version
|
||||
last 2 Edge major versions
|
||||
last 2 Safari major versions
|
||||
last 2 iOS major versions
|
16
submodules/renderer/.editorconfig
Normal file
16
submodules/renderer/.editorconfig
Normal file
@ -0,0 +1,16 @@
|
||||
# Editor configuration, see https://editorconfig.org
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.ts]
|
||||
quote_type = single
|
||||
|
||||
[*.md]
|
||||
max_line_length = off
|
||||
trim_trailing_whitespace = false
|
135
submodules/renderer/.eslintrc.json
Normal file
135
submodules/renderer/.eslintrc.json
Normal file
@ -0,0 +1,135 @@
|
||||
{
|
||||
"env": {
|
||||
"browser": true,
|
||||
"es2021": true,
|
||||
"node": true
|
||||
},
|
||||
"extends": [
|
||||
"eslint:recommended",
|
||||
"plugin:@typescript-eslint/recommended"
|
||||
],
|
||||
"parser": "@typescript-eslint/parser",
|
||||
"parserOptions": {
|
||||
"ecmaVersion": 12,
|
||||
"sourceType": "module"
|
||||
},
|
||||
"plugins": [
|
||||
"@typescript-eslint"
|
||||
],
|
||||
"rules": {
|
||||
"indent": [
|
||||
"error",
|
||||
4,
|
||||
{
|
||||
"SwitchCase": 1
|
||||
}
|
||||
],
|
||||
"no-multi-spaces": [
|
||||
"error"
|
||||
],
|
||||
"no-trailing-spaces": [
|
||||
"error",
|
||||
{
|
||||
"skipBlankLines": false,
|
||||
"ignoreComments": true
|
||||
}
|
||||
],
|
||||
"linebreak-style": [
|
||||
"off"
|
||||
],
|
||||
"quotes": [
|
||||
"error",
|
||||
"single"
|
||||
],
|
||||
"semi": [
|
||||
"error",
|
||||
"always"
|
||||
],
|
||||
"brace-style": [
|
||||
"error",
|
||||
"allman"
|
||||
],
|
||||
"object-curly-spacing": [
|
||||
"error",
|
||||
"always"
|
||||
],
|
||||
"keyword-spacing": [
|
||||
"error",
|
||||
{
|
||||
"overrides":
|
||||
{
|
||||
"if":
|
||||
{
|
||||
"after": false
|
||||
},
|
||||
"for":
|
||||
{
|
||||
"after": false
|
||||
},
|
||||
"while":
|
||||
{
|
||||
"after": false
|
||||
},
|
||||
"switch":
|
||||
{
|
||||
"after": false
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"@typescript-eslint/no-explicit-any": [
|
||||
"off"
|
||||
],
|
||||
"@typescript-eslint/explicit-module-boundary-types": [
|
||||
"off",
|
||||
{
|
||||
"allowedNames": [
|
||||
"getMessageArray"
|
||||
]
|
||||
}
|
||||
],
|
||||
"@typescript-eslint/ban-ts-comment": [
|
||||
"off"
|
||||
],
|
||||
"@typescript-eslint/no-empty-function": [
|
||||
"error",
|
||||
{
|
||||
"allow": [
|
||||
"functions",
|
||||
"arrowFunctions",
|
||||
"generatorFunctions",
|
||||
"methods",
|
||||
"generatorMethods",
|
||||
"constructors"
|
||||
]
|
||||
}
|
||||
],
|
||||
"@typescript-eslint/no-unused-vars": [
|
||||
"off"
|
||||
],
|
||||
"@typescript-eslint/no-inferrable-types": [
|
||||
"error",
|
||||
{
|
||||
"ignoreParameters": true,
|
||||
"ignoreProperties": true
|
||||
}
|
||||
],
|
||||
"@typescript-eslint/ban-types": [
|
||||
"error",
|
||||
{
|
||||
"types":
|
||||
{
|
||||
"String": true,
|
||||
"Boolean": true,
|
||||
"Number": true,
|
||||
"Symbol": true,
|
||||
"{}": false,
|
||||
"Object": false,
|
||||
"object": false,
|
||||
"Function": false
|
||||
},
|
||||
"extendDefaults": true
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
51
submodules/renderer/.gitignore
vendored
Normal file
51
submodules/renderer/.gitignore
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
# See http://help.github.com/ignore-files/ for more about ignoring files.
|
||||
|
||||
# compiled output
|
||||
/dist
|
||||
/tmp
|
||||
/out-tsc
|
||||
# Only exists if Bazel was run
|
||||
/bazel-out
|
||||
|
||||
# dependencies
|
||||
/node_modules
|
||||
|
||||
# profiling files
|
||||
chrome-profiler-events*.json
|
||||
speed-measure-plugin*.json
|
||||
|
||||
# IDEs and editors
|
||||
/.idea
|
||||
.project
|
||||
.classpath
|
||||
.c9/
|
||||
*.launch
|
||||
.settings/
|
||||
*.sublime-workspace
|
||||
|
||||
# IDE - VSCode
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
.history/*
|
||||
|
||||
# misc
|
||||
/.sass-cache
|
||||
/connect.lock
|
||||
/coverage
|
||||
/libpeerconnection.log
|
||||
npm-debug.log
|
||||
yarn-error.log
|
||||
testem.log
|
||||
/typings
|
||||
.git
|
||||
|
||||
# System Files
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
*.zip
|
||||
*.as
|
||||
*.bin
|
25
submodules/renderer/.gitlab-ci.yml
Normal file
25
submodules/renderer/.gitlab-ci.yml
Normal file
@ -0,0 +1,25 @@
|
||||
image: node:16.3
|
||||
|
||||
stages:
|
||||
- test
|
||||
- compile
|
||||
|
||||
ESLinter:
|
||||
stage: test
|
||||
script:
|
||||
- npm i
|
||||
- node ./node_modules/eslint/bin/eslint.js src/
|
||||
cache:
|
||||
key: ${CI_COMMIT_BRANCH}
|
||||
paths:
|
||||
- node_modules
|
||||
|
||||
Compile:
|
||||
stage: compile
|
||||
script:
|
||||
- yarn install
|
||||
- yarn compile
|
||||
cache:
|
||||
key: ${CI_COMMIT_BRANCH}
|
||||
paths:
|
||||
- node_modules
|
32
submodules/renderer/.vscode/settings.json
vendored
Normal file
32
submodules/renderer/.vscode/settings.json
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
{
|
||||
"typescript.tsdk": "node_modules\\typescript\\lib",
|
||||
"typescript.preferences.importModuleSpecifier": "relative",
|
||||
"typescript.preferences.quoteStyle": "single",
|
||||
"typescript.format.placeOpenBraceOnNewLineForControlBlocks": true,
|
||||
"typescript.format.placeOpenBraceOnNewLineForFunctions": true,
|
||||
"editor.wordWrap": "on",
|
||||
"editor.codeActionsOnSave": {
|
||||
"source.fixAll.eslint": true,
|
||||
"source.fixAll.sortJSON": false,
|
||||
"source.organizeImports": true
|
||||
},
|
||||
"editor.formatOnSave": false,
|
||||
"git.ignoreLimitWarning": true,
|
||||
"files.eol": "\n",
|
||||
"files.insertFinalNewline": true,
|
||||
"files.trimFinalNewlines": true,
|
||||
"emmet.showExpandedAbbreviation": "never",
|
||||
"eslint.format.enable": true,
|
||||
"eslint.validate": [
|
||||
"javascript",
|
||||
"typescript"
|
||||
],
|
||||
"eslint.workingDirectories": [
|
||||
{
|
||||
"pattern": "./src"
|
||||
}
|
||||
],
|
||||
"javascript.format.enable": false,
|
||||
"thunder-client.saveToWorkspace": false,
|
||||
"thunder-client.workspaceRelativePath": "."
|
||||
}
|
674
submodules/renderer/LICENSE
Normal file
674
submodules/renderer/LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
17
submodules/renderer/README.md
Normal file
17
submodules/renderer/README.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Nitro Renderer
|
||||
|
||||
nitro-renderer is a Javascript library for rendering Nitro in the browser using PixiJS
|
||||
|
||||
## Installation
|
||||
|
||||
npm
|
||||
|
||||
```
|
||||
npm install @nitrots/nitro-renderer
|
||||
```
|
||||
|
||||
yarn
|
||||
|
||||
```
|
||||
yarn add @nitrots/nitro-renderer
|
||||
```
|
1
submodules/renderer/index.ts
Normal file
1
submodules/renderer/index.ts
Normal file
@ -0,0 +1 @@
|
||||
export * from './src';
|
73
submodules/renderer/package.json
Normal file
73
submodules/renderer/package.json
Normal file
@ -0,0 +1,73 @@
|
||||
{
|
||||
"name": "@nitrots/nitro-renderer",
|
||||
"description": "Javascript library for rendering Nitro in the browser using PixiJS",
|
||||
"version": "1.6.6",
|
||||
"publishConfig": {
|
||||
"access": "public"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://git.krews.org/nitro/nitro-renderer.git"
|
||||
},
|
||||
"license": "GPL-3.0",
|
||||
"bugs": {
|
||||
"url": "https://git.krews.org/nitro/nitro-renderer/issues"
|
||||
},
|
||||
"homepage": "https://git.krews.org/nitro/nitro-renderer",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"build": "vite build",
|
||||
"compile": "tsc --project ./tsconfig.json --noEmit false",
|
||||
"eslint": "eslint ./src --fix"
|
||||
},
|
||||
"main": "./index",
|
||||
"dependencies": {
|
||||
"@pixi/app": "~6.5.0",
|
||||
"@pixi/basis": "~6.5.0",
|
||||
"@pixi/canvas-display": "~6.5.0",
|
||||
"@pixi/canvas-extract": "~6.5.0",
|
||||
"@pixi/canvas-renderer": "~6.5.0",
|
||||
"@pixi/constants": "~6.5.0",
|
||||
"@pixi/core": "~6.5.0",
|
||||
"@pixi/display": "~6.5.0",
|
||||
"@pixi/events": "~6.5.0",
|
||||
"@pixi/extensions": "~6.5.0",
|
||||
"@pixi/extract": "~6.5.0",
|
||||
"@pixi/filter-alpha": "~6.5.0",
|
||||
"@pixi/filter-color-matrix": "~6.5.0",
|
||||
"@pixi/graphics": "~6.5.0",
|
||||
"@pixi/graphics-extras": "~6.5.0",
|
||||
"@pixi/interaction": "~6.5.0",
|
||||
"@pixi/loaders": "~6.5.0",
|
||||
"@pixi/math": "~6.5.0",
|
||||
"@pixi/math-extras": "~6.5.0",
|
||||
"@pixi/mixin-cache-as-bitmap": "~6.5.0",
|
||||
"@pixi/mixin-get-child-by-name": "~6.5.0",
|
||||
"@pixi/mixin-get-global-position": "~6.5.0",
|
||||
"@pixi/polyfill": "~6.5.0",
|
||||
"@pixi/runner": "~6.5.0",
|
||||
"@pixi/settings": "~6.5.0",
|
||||
"@pixi/sprite": "~6.5.0",
|
||||
"@pixi/sprite-tiling": "~6.5.0",
|
||||
"@pixi/spritesheet": "~6.5.0",
|
||||
"@pixi/text": "~6.5.0",
|
||||
"@pixi/ticker": "~6.5.0",
|
||||
"@pixi/tilemap": "^3.2.2",
|
||||
"@pixi/utils": "~6.5.0",
|
||||
"gifuct-js": "^2.1.2",
|
||||
"howler": "^2.2.3",
|
||||
"pako": "^2.0.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@rollup/plugin-typescript": "^10.0.1",
|
||||
"@types/howler": "^2.2.7",
|
||||
"@types/pako": "^1.0.3",
|
||||
"@typescript-eslint/eslint-plugin": "^5.30.7",
|
||||
"@typescript-eslint/parser": "^5.30.7",
|
||||
"eslint": "^8.20.0",
|
||||
"tslib": "^2.3.1",
|
||||
"typescript": "~4.4.4",
|
||||
"vite": "^4.0.2",
|
||||
"vite-plugin-minify": "^1.5.2"
|
||||
}
|
||||
}
|
9
submodules/renderer/src/api/INitroCore.ts
Normal file
9
submodules/renderer/src/api/INitroCore.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { IDisposable } from './common';
|
||||
import { ICommunicationManager } from './communication';
|
||||
import { IConfigurationManager } from './configuration';
|
||||
|
||||
export interface INitroCore extends IDisposable
|
||||
{
|
||||
configuration: IConfigurationManager;
|
||||
communication: ICommunicationManager;
|
||||
}
|
205
submodules/renderer/src/api/asset/AssetManager.ts
Normal file
205
submodules/renderer/src/api/asset/AssetManager.ts
Normal file
@ -0,0 +1,205 @@
|
||||
import { BaseTexture, Resource, Texture } from '@pixi/core';
|
||||
import { Spritesheet } from '@pixi/spritesheet';
|
||||
import { NitroLogger } from '../common';
|
||||
import { ArrayBufferToBase64, NitroBundle } from '../utils';
|
||||
import { GraphicAssetCollection } from './GraphicAssetCollection';
|
||||
import { IAssetData } from './IAssetData';
|
||||
import { IAssetManager } from './IAssetManager';
|
||||
import { IGraphicAsset } from './IGraphicAsset';
|
||||
import { IGraphicAssetCollection } from './IGraphicAssetCollection';
|
||||
|
||||
export class AssetManager implements IAssetManager
|
||||
{
|
||||
public static _INSTANCE: IAssetManager = new AssetManager();
|
||||
|
||||
private _textures: Map<string, Texture<Resource>> = new Map();
|
||||
private _collections: Map<string, IGraphicAssetCollection> = new Map();
|
||||
|
||||
public getTexture(name: string): Texture<Resource>
|
||||
{
|
||||
if(!name) return null;
|
||||
|
||||
const existing = this._textures.get(name);
|
||||
|
||||
if(!existing) return null;
|
||||
|
||||
return existing;
|
||||
}
|
||||
|
||||
public setTexture(name: string, texture: Texture<Resource>): void
|
||||
{
|
||||
if(!name || !texture) return;
|
||||
|
||||
this._textures.set(name, texture);
|
||||
}
|
||||
|
||||
public getAsset(name: string): IGraphicAsset
|
||||
{
|
||||
if(!name) return null;
|
||||
|
||||
for(const collection of this._collections.values())
|
||||
{
|
||||
if(!collection) continue;
|
||||
|
||||
const existing = collection.getAsset(name);
|
||||
|
||||
if(!existing) continue;
|
||||
|
||||
return existing;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public getCollection(name: string): IGraphicAssetCollection
|
||||
{
|
||||
if(!name) return null;
|
||||
|
||||
const existing = this._collections.get(name);
|
||||
|
||||
if(!existing) return null;
|
||||
|
||||
return existing;
|
||||
}
|
||||
|
||||
public createCollection(data: IAssetData, spritesheet: Spritesheet): IGraphicAssetCollection
|
||||
{
|
||||
if(!data) return null;
|
||||
|
||||
const collection = new GraphicAssetCollection(data, spritesheet);
|
||||
|
||||
if(collection)
|
||||
{
|
||||
for(const [name, texture] of collection.textures.entries()) this.setTexture(name, texture);
|
||||
|
||||
this._collections.set(collection.name, collection);
|
||||
}
|
||||
|
||||
return collection;
|
||||
}
|
||||
|
||||
public async downloadAsset(url: string): Promise<boolean>
|
||||
{
|
||||
return await this.downloadAssets([url]);
|
||||
}
|
||||
|
||||
public async downloadAssets(urls: string[]): Promise<boolean>
|
||||
{
|
||||
if(!urls || !urls.length) return Promise.resolve(true);
|
||||
|
||||
try
|
||||
{
|
||||
for(const url of urls)
|
||||
{
|
||||
const response = await fetch(url);
|
||||
|
||||
if(response.status !== 200) continue;
|
||||
|
||||
let contentType = 'application/octet-stream';
|
||||
|
||||
if(response.headers.has('Content-Type'))
|
||||
{
|
||||
contentType = response.headers.get('Content-Type');
|
||||
}
|
||||
|
||||
switch(contentType)
|
||||
{
|
||||
case 'application/octet-stream': {
|
||||
const buffer = await response.arrayBuffer();
|
||||
const nitroBundle = new NitroBundle(buffer);
|
||||
|
||||
await this.processAsset(
|
||||
nitroBundle.baseTexture,
|
||||
nitroBundle.jsonFile as IAssetData
|
||||
);
|
||||
break;
|
||||
}
|
||||
case 'image/png':
|
||||
case 'image/jpeg':
|
||||
case 'image/gif': {
|
||||
const buffer = await response.arrayBuffer();
|
||||
const base64 = ArrayBufferToBase64(buffer);
|
||||
const baseTexture = BaseTexture.from(
|
||||
`data:${ contentType };base64,${ base64 }`
|
||||
);
|
||||
|
||||
const createAsset = async () =>
|
||||
{
|
||||
const texture = new Texture(baseTexture);
|
||||
this.setTexture(url, texture);
|
||||
};
|
||||
|
||||
if(baseTexture.valid)
|
||||
{
|
||||
await createAsset();
|
||||
}
|
||||
else
|
||||
{
|
||||
await new Promise<void>((resolve, reject) =>
|
||||
{
|
||||
baseTexture.once('update', async () =>
|
||||
{
|
||||
await createAsset();
|
||||
|
||||
return resolve();
|
||||
});
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Promise.resolve(true);
|
||||
}
|
||||
catch (err)
|
||||
{
|
||||
NitroLogger.error(err);
|
||||
|
||||
return Promise.resolve(false);
|
||||
}
|
||||
}
|
||||
|
||||
private async processAsset(baseTexture: BaseTexture, data: IAssetData): Promise<void>
|
||||
{
|
||||
const spritesheetData = data.spritesheet;
|
||||
|
||||
if(!baseTexture || !spritesheetData || !Object.keys(spritesheetData).length)
|
||||
{
|
||||
this.createCollection(data, null);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const createAsset = async () =>
|
||||
{
|
||||
const spritesheet = new Spritesheet(baseTexture, spritesheetData);
|
||||
|
||||
await spritesheet.parse();
|
||||
|
||||
this.createCollection(data, spritesheet);
|
||||
};
|
||||
|
||||
if(baseTexture.valid)
|
||||
{
|
||||
await createAsset();
|
||||
}
|
||||
else
|
||||
{
|
||||
await new Promise<void>((resolve, reject) =>
|
||||
{
|
||||
baseTexture.once('update', async () =>
|
||||
{
|
||||
await createAsset();
|
||||
|
||||
return resolve();
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public get collections(): Map<string, IGraphicAssetCollection>
|
||||
{
|
||||
return this._collections;
|
||||
}
|
||||
}
|
3
submodules/renderer/src/api/asset/GetAssetManager.ts
Normal file
3
submodules/renderer/src/api/asset/GetAssetManager.ts
Normal file
@ -0,0 +1,3 @@
|
||||
import { AssetManager } from './AssetManager';
|
||||
|
||||
export const GetAssetManager = () => AssetManager._INSTANCE;
|
148
submodules/renderer/src/api/asset/GraphicAsset.ts
Normal file
148
submodules/renderer/src/api/asset/GraphicAsset.ts
Normal file
@ -0,0 +1,148 @@
|
||||
import { Resource, Texture } from '@pixi/core';
|
||||
import { Rectangle } from '@pixi/math';
|
||||
import { Sprite } from '@pixi/sprite';
|
||||
import { TextureUtils } from '../../pixi-proxy';
|
||||
import { IGraphicAsset } from './IGraphicAsset';
|
||||
|
||||
export class GraphicAsset implements IGraphicAsset
|
||||
{
|
||||
private static GRAPHIC_POOL: GraphicAsset[] = [];
|
||||
|
||||
private _name: string;
|
||||
private _source: string;
|
||||
private _texture: Texture<Resource>;
|
||||
private _usesPalette: boolean;
|
||||
private _x: number;
|
||||
private _y: number;
|
||||
private _width: number;
|
||||
private _height: number;
|
||||
private _flipH: boolean;
|
||||
private _flipV: boolean;
|
||||
private _rectangle: Rectangle;
|
||||
private _initialized: boolean;
|
||||
|
||||
public static createAsset(name: string, source: string, texture: Texture<Resource>, x: number, y: number, flipH: boolean = false, flipV: boolean = false, usesPalette: boolean = false): GraphicAsset
|
||||
{
|
||||
const graphicAsset = (GraphicAsset.GRAPHIC_POOL.length ? GraphicAsset.GRAPHIC_POOL.pop() : new GraphicAsset());
|
||||
|
||||
graphicAsset._name = name;
|
||||
graphicAsset._source = source || null;
|
||||
|
||||
if(texture)
|
||||
{
|
||||
graphicAsset._texture = texture;
|
||||
graphicAsset._initialized = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
graphicAsset._texture = null;
|
||||
graphicAsset._initialized = true;
|
||||
}
|
||||
|
||||
graphicAsset._usesPalette = usesPalette;
|
||||
graphicAsset._x = x;
|
||||
graphicAsset._y = y;
|
||||
graphicAsset._flipH = flipH;
|
||||
graphicAsset._flipV = flipV;
|
||||
graphicAsset._rectangle = null;
|
||||
|
||||
return graphicAsset;
|
||||
}
|
||||
|
||||
public recycle(): void
|
||||
{
|
||||
this._texture = null;
|
||||
|
||||
GraphicAsset.GRAPHIC_POOL.push(this);
|
||||
}
|
||||
|
||||
private initialize(): void
|
||||
{
|
||||
if(this._initialized || !this._texture) return;
|
||||
|
||||
this._width = this._texture.width;
|
||||
this._height = this._texture.height;
|
||||
|
||||
this._initialized = true;
|
||||
}
|
||||
|
||||
public getImageUrl(): string
|
||||
{
|
||||
return TextureUtils.generateImageUrl(new Sprite(this._texture));
|
||||
}
|
||||
|
||||
public get name(): string
|
||||
{
|
||||
return this._name;
|
||||
}
|
||||
|
||||
public get source(): string
|
||||
{
|
||||
return this._source;
|
||||
}
|
||||
|
||||
public get texture(): Texture<Resource>
|
||||
{
|
||||
return this._texture;
|
||||
}
|
||||
|
||||
public get usesPalette(): boolean
|
||||
{
|
||||
return this._usesPalette;
|
||||
}
|
||||
|
||||
public get x(): number
|
||||
{
|
||||
return this._x;
|
||||
}
|
||||
|
||||
public get y(): number
|
||||
{
|
||||
return this._y;
|
||||
}
|
||||
|
||||
public get width(): number
|
||||
{
|
||||
this.initialize();
|
||||
|
||||
return this._width;
|
||||
}
|
||||
|
||||
public get height(): number
|
||||
{
|
||||
this.initialize();
|
||||
|
||||
return this._height;
|
||||
}
|
||||
|
||||
public get offsetX(): number
|
||||
{
|
||||
if(!this._flipH) return this._x;
|
||||
|
||||
return (-(this._x));
|
||||
}
|
||||
|
||||
public get offsetY(): number
|
||||
{
|
||||
if(!this._flipV) return this._y;
|
||||
|
||||
return (-(this._y));
|
||||
}
|
||||
|
||||
public get flipH(): boolean
|
||||
{
|
||||
return this._flipH;
|
||||
}
|
||||
|
||||
public get flipV(): boolean
|
||||
{
|
||||
return this._flipV;
|
||||
}
|
||||
|
||||
public get rectangle(): Rectangle
|
||||
{
|
||||
if(!this._rectangle) this._rectangle = new Rectangle(0, 0, this.width, this.height);
|
||||
|
||||
return this._rectangle;
|
||||
}
|
||||
}
|
392
submodules/renderer/src/api/asset/GraphicAssetCollection.ts
Normal file
392
submodules/renderer/src/api/asset/GraphicAssetCollection.ts
Normal file
@ -0,0 +1,392 @@
|
||||
import { BaseTexture, Resource, Texture } from '@pixi/core';
|
||||
import { Spritesheet } from '@pixi/spritesheet';
|
||||
import { Dict } from '@pixi/utils';
|
||||
import { GetTickerTime } from '../../pixi-proxy';
|
||||
import { GraphicAsset } from './GraphicAsset';
|
||||
import { GraphicAssetPalette } from './GraphicAssetPalette';
|
||||
import { IAsset } from './IAsset';
|
||||
import { IAssetData } from './IAssetData';
|
||||
import { IAssetPalette } from './IAssetPalette';
|
||||
import { IGraphicAsset } from './IGraphicAsset';
|
||||
import { IGraphicAssetCollection } from './IGraphicAssetCollection';
|
||||
|
||||
export class GraphicAssetCollection implements IGraphicAssetCollection
|
||||
{
|
||||
private static PALETTE_ASSET_DISPOSE_THRESHOLD: number = 10;
|
||||
|
||||
private _referenceCount: number;
|
||||
private _referenceTimestamp: number;
|
||||
|
||||
private _name: string;
|
||||
private _baseTexture: BaseTexture;
|
||||
private _data: IAssetData;
|
||||
private _textures: Map<string, Texture<Resource>>;
|
||||
private _assets: Map<string, GraphicAsset>;
|
||||
private _palettes: Map<string, GraphicAssetPalette>;
|
||||
private _paletteAssetNames: string[];
|
||||
|
||||
constructor(data: IAssetData, spritesheet: Spritesheet)
|
||||
{
|
||||
if(!data) throw new Error('invalid_collection');
|
||||
|
||||
this._name = data.name;
|
||||
this._baseTexture = ((spritesheet && spritesheet.baseTexture) || null);
|
||||
this._data = data;
|
||||
this._textures = new Map();
|
||||
this._assets = new Map();
|
||||
this._palettes = new Map();
|
||||
this._paletteAssetNames = [];
|
||||
|
||||
if(spritesheet) this.addLibraryAsset(spritesheet.textures);
|
||||
|
||||
this.define(data);
|
||||
}
|
||||
|
||||
public static removeFileExtension(name: string): string
|
||||
{
|
||||
return (name.substring(0, name.lastIndexOf('.')) || name);
|
||||
}
|
||||
|
||||
public dispose(): void
|
||||
{
|
||||
if(this._palettes)
|
||||
{
|
||||
for(const palette of this._palettes.values()) palette.dispose();
|
||||
|
||||
this._palettes.clear();
|
||||
}
|
||||
|
||||
if(this._paletteAssetNames)
|
||||
{
|
||||
this.disposePaletteAssets();
|
||||
|
||||
this._paletteAssetNames = null;
|
||||
}
|
||||
|
||||
if(this._assets)
|
||||
{
|
||||
for(const asset of this._assets.values()) asset.recycle();
|
||||
|
||||
this._assets.clear();
|
||||
}
|
||||
}
|
||||
|
||||
public addReference(): void
|
||||
{
|
||||
this._referenceCount++;
|
||||
this._referenceTimestamp = GetTickerTime();
|
||||
}
|
||||
|
||||
public removeReference(): void
|
||||
{
|
||||
this._referenceCount--;
|
||||
|
||||
if(this._referenceCount <= 0)
|
||||
{
|
||||
this._referenceCount = 0;
|
||||
this._referenceTimestamp = GetTickerTime();
|
||||
|
||||
this.disposePaletteAssets(false);
|
||||
}
|
||||
}
|
||||
|
||||
public define(data: IAssetData): void
|
||||
{
|
||||
const assets = data.assets;
|
||||
const palettes = data.palettes;
|
||||
|
||||
if(assets) this.defineAssets(assets);
|
||||
|
||||
if(palettes) this.definePalettes(palettes);
|
||||
}
|
||||
|
||||
private defineAssets(assets: { [index: string]: IAsset }): void
|
||||
{
|
||||
if(!assets) return;
|
||||
|
||||
for(const name in assets)
|
||||
{
|
||||
const asset = assets[name];
|
||||
|
||||
if(!asset) continue;
|
||||
|
||||
const x = (-(asset.x) || 0);
|
||||
const y = (-(asset.y) || 0);
|
||||
let flipH = false;
|
||||
const flipV = false;
|
||||
const usesPalette = (asset.usesPalette || false);
|
||||
let source = (asset.source || '');
|
||||
|
||||
if(asset.flipH && source.length) flipH = true;
|
||||
|
||||
// if(asset.flipV && source.length) flipV = true;
|
||||
|
||||
if(!source.length) source = name;
|
||||
|
||||
const texture = this.getLibraryAsset(source);
|
||||
|
||||
if(!texture) continue;
|
||||
|
||||
let didAddAsset = this.createAsset(name, source, texture, flipH, flipV, x, y, usesPalette);
|
||||
|
||||
if(!didAddAsset)
|
||||
{
|
||||
const existingAsset = this.getAsset(name);
|
||||
|
||||
if(existingAsset && (existingAsset.name !== existingAsset.source))
|
||||
{
|
||||
didAddAsset = this.replaceAsset(name, source, texture, flipH, flipV, x, y, usesPalette);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private definePalettes(palettes: { [index: string]: IAssetPalette }): void
|
||||
{
|
||||
if(!palettes) return;
|
||||
|
||||
for(const name in palettes)
|
||||
{
|
||||
const palette = palettes[name];
|
||||
|
||||
if(!palette) continue;
|
||||
|
||||
const id = palette.id.toString();
|
||||
|
||||
if(this._palettes.get(id)) continue;
|
||||
|
||||
let colorOne = 0xFFFFFF;
|
||||
let colorTwo = 0xFFFFFF;
|
||||
|
||||
let color = palette.color1;
|
||||
|
||||
if(color && color.length > 0) colorOne = parseInt(color, 16);
|
||||
|
||||
color = palette.color2;
|
||||
|
||||
if(color && color.length > 0) colorTwo = parseInt(color, 16);
|
||||
|
||||
this._palettes.set(id, new GraphicAssetPalette(palette.rgb, colorOne, colorTwo));
|
||||
}
|
||||
}
|
||||
|
||||
private createAsset(name: string, source: string, texture: Texture<Resource>, flipH: boolean, flipV: boolean, x: number, y: number, usesPalette: boolean): boolean
|
||||
{
|
||||
if(this._assets.get(name)) return false;
|
||||
|
||||
const graphicAsset = GraphicAsset.createAsset(name, source, texture, x, y, flipH, flipV, usesPalette);
|
||||
|
||||
this._assets.set(name, graphicAsset);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private replaceAsset(name: string, source: string, texture: Texture<Resource>, flipH: boolean, flipV: boolean, x: number, y: number, usesPalette: boolean): boolean
|
||||
{
|
||||
const existing = this._assets.get(name);
|
||||
|
||||
if(existing)
|
||||
{
|
||||
this._assets.delete(name);
|
||||
|
||||
existing.recycle();
|
||||
}
|
||||
|
||||
return this.createAsset(name, source, texture, flipH, flipV, x, y, usesPalette);
|
||||
}
|
||||
|
||||
public getAsset(name: string): IGraphicAsset
|
||||
{
|
||||
if(!name) return null;
|
||||
|
||||
const existing = this._assets.get(name);
|
||||
|
||||
if(!existing) return null;
|
||||
|
||||
return existing;
|
||||
}
|
||||
|
||||
public getAssetWithPalette(name: string, paletteName: string): IGraphicAsset
|
||||
{
|
||||
const saveName = (name + '@' + paletteName);
|
||||
|
||||
let asset = this.getAsset(saveName);
|
||||
|
||||
if(!asset)
|
||||
{
|
||||
asset = this.getAsset(name);
|
||||
|
||||
if(!asset || !asset.usesPalette) return asset;
|
||||
|
||||
const palette = this.getPalette(paletteName);
|
||||
|
||||
if(palette)
|
||||
{
|
||||
const texture = palette.applyPalette(asset.texture);
|
||||
|
||||
if(texture)
|
||||
{
|
||||
this._paletteAssetNames.push(saveName);
|
||||
|
||||
this.createAsset(saveName, (asset.source + '@' + paletteName), texture, asset.flipH, asset.flipV, asset.x, asset.y, false);
|
||||
|
||||
asset = this.getAsset(saveName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
public getTexture(name: string): Texture<Resource>
|
||||
{
|
||||
return this._textures.get(name);
|
||||
}
|
||||
|
||||
public getPaletteNames(): string[]
|
||||
{
|
||||
return Array.from(this._palettes.keys());
|
||||
}
|
||||
|
||||
public getPaletteColors(paletteName: string): number[]
|
||||
{
|
||||
const palette = this.getPalette(paletteName);
|
||||
|
||||
if(palette) return [palette.primaryColor, palette.secondaryColor];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public getPalette(name: string): GraphicAssetPalette
|
||||
{
|
||||
if(!name) return null;
|
||||
|
||||
const existing = this._palettes.get(name);
|
||||
|
||||
if(!existing) return null;
|
||||
|
||||
return existing;
|
||||
}
|
||||
|
||||
public addAsset(name: string, texture: Texture<Resource>, override: boolean, x: number = 0, y: number = 0, flipH: boolean = false, flipV: boolean = false): boolean
|
||||
{
|
||||
if(!name || !texture) return false;
|
||||
|
||||
const existingTexture = this.getLibraryAsset(name);
|
||||
|
||||
if(!existingTexture)
|
||||
{
|
||||
this._textures.set(name, texture);
|
||||
|
||||
return this.createAsset(name, name, texture, flipH, flipV, x, y, false);
|
||||
}
|
||||
|
||||
if(override)
|
||||
{
|
||||
existingTexture.baseTexture = texture.baseTexture;
|
||||
existingTexture.frame = texture.frame;
|
||||
existingTexture.trim = texture.trim;
|
||||
|
||||
existingTexture.updateUvs();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public disposeAsset(name: string): void
|
||||
{
|
||||
const existing = this._assets.get(name);
|
||||
|
||||
if(!existing) return;
|
||||
|
||||
this._assets.delete(name);
|
||||
|
||||
const texture = this.getLibraryAsset(existing.source);
|
||||
|
||||
if(texture)
|
||||
{
|
||||
this._textures.delete(existing.source);
|
||||
|
||||
texture.destroy(true);
|
||||
}
|
||||
|
||||
existing.recycle();
|
||||
}
|
||||
|
||||
public getLibraryAsset(name: string): Texture<Resource>
|
||||
{
|
||||
if(!name) return null;
|
||||
|
||||
name = this._name + '_' + name;
|
||||
|
||||
const texture = this._textures.get(name);
|
||||
|
||||
if(!texture) return null;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
private addLibraryAsset(textures: Dict<Texture<Resource>>): void
|
||||
{
|
||||
if(!textures) return;
|
||||
|
||||
for(const name in textures)
|
||||
{
|
||||
const texture = textures[name];
|
||||
|
||||
if(!texture) continue;
|
||||
|
||||
this._textures.set(GraphicAssetCollection.removeFileExtension(name), texture);
|
||||
}
|
||||
}
|
||||
|
||||
private disposePaletteAssets(disposeAll: boolean = true): void
|
||||
{
|
||||
if(this._paletteAssetNames)
|
||||
{
|
||||
if(disposeAll || (this._paletteAssetNames.length > GraphicAssetCollection.PALETTE_ASSET_DISPOSE_THRESHOLD))
|
||||
{
|
||||
for(const name of this._paletteAssetNames) this.disposeAsset(name);
|
||||
|
||||
this._paletteAssetNames = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public get referenceCount(): number
|
||||
{
|
||||
return this._referenceCount;
|
||||
}
|
||||
|
||||
public get referenceTimestamp(): number
|
||||
{
|
||||
return this._referenceTimestamp;
|
||||
}
|
||||
|
||||
public get name(): string
|
||||
{
|
||||
return this._name;
|
||||
}
|
||||
|
||||
public get baseTexture(): BaseTexture
|
||||
{
|
||||
return this._baseTexture;
|
||||
}
|
||||
|
||||
public get data(): IAssetData
|
||||
{
|
||||
return this._data;
|
||||
}
|
||||
|
||||
public get textures(): Map<string, Texture>
|
||||
{
|
||||
return this._textures;
|
||||
}
|
||||
|
||||
public get assets(): Map<string, GraphicAsset>
|
||||
{
|
||||
return this._assets;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
import { Resource, Texture } from '@pixi/core';
|
||||
|
||||
export class GraphicAssetGifCollection
|
||||
{
|
||||
constructor(
|
||||
public name: string,
|
||||
public textures: Texture<Resource>[],
|
||||
public durations: number[]
|
||||
)
|
||||
{}
|
||||
}
|
61
submodules/renderer/src/api/asset/GraphicAssetPalette.ts
Normal file
61
submodules/renderer/src/api/asset/GraphicAssetPalette.ts
Normal file
@ -0,0 +1,61 @@
|
||||
import { Renderer, Resource, Texture } from '@pixi/core';
|
||||
import { Sprite } from '@pixi/sprite';
|
||||
import { PixiApplicationProxy, TextureUtils } from '../../pixi-proxy';
|
||||
|
||||
export class GraphicAssetPalette
|
||||
{
|
||||
private _palette: [number, number, number][];
|
||||
private _primaryColor: number;
|
||||
private _secondaryColor: number;
|
||||
|
||||
constructor(palette: [number, number, number][], primaryColor: number, secondaryColor: number)
|
||||
{
|
||||
this._palette = palette;
|
||||
|
||||
while(this._palette.length < 256) this._palette.push([0, 0, 0]);
|
||||
|
||||
this._primaryColor = primaryColor;
|
||||
this._secondaryColor = secondaryColor;
|
||||
}
|
||||
|
||||
public dispose(): void
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public applyPalette(texture: Texture<Resource>): Texture<Resource>
|
||||
{
|
||||
const renderTexture = TextureUtils.createAndWriteRenderTexture(texture.width, texture.height, new Sprite(texture));
|
||||
const pixels = TextureUtils.getPixels(renderTexture);
|
||||
|
||||
for(let i = 0; i < pixels.length; i += 4)
|
||||
{
|
||||
let paletteColor = this._palette[pixels[i + 1]];
|
||||
|
||||
if(paletteColor === undefined) paletteColor = [0, 0, 0];
|
||||
|
||||
pixels[i] = paletteColor[0];
|
||||
pixels[i + 1] = paletteColor[1];
|
||||
pixels[i + 2] = paletteColor[2];
|
||||
}
|
||||
|
||||
const canvaGLTexture = renderTexture.baseTexture._glTextures['1']?.texture;
|
||||
const gl = (PixiApplicationProxy.instance.renderer as Renderer)?.gl;
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, canvaGLTexture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, renderTexture.width, renderTexture.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
return renderTexture;
|
||||
}
|
||||
|
||||
public get primaryColor(): number
|
||||
{
|
||||
return this._primaryColor;
|
||||
}
|
||||
|
||||
public get secondaryColor(): number
|
||||
{
|
||||
return this._secondaryColor;
|
||||
}
|
||||
}
|
9
submodules/renderer/src/api/asset/IAsset.ts
Normal file
9
submodules/renderer/src/api/asset/IAsset.ts
Normal file
@ -0,0 +1,9 @@
|
||||
export interface IAsset
|
||||
{
|
||||
source?: string;
|
||||
x?: number;
|
||||
y?: number;
|
||||
flipH?: boolean;
|
||||
flipV?: boolean;
|
||||
usesPalette?: boolean;
|
||||
}
|
6
submodules/renderer/src/api/asset/IAssetAlias.ts
Normal file
6
submodules/renderer/src/api/asset/IAssetAlias.ts
Normal file
@ -0,0 +1,6 @@
|
||||
export interface IAssetAlias
|
||||
{
|
||||
link?: string;
|
||||
flipH?: boolean;
|
||||
flipV?: boolean;
|
||||
}
|
23
submodules/renderer/src/api/asset/IAssetData.ts
Normal file
23
submodules/renderer/src/api/asset/IAssetData.ts
Normal file
@ -0,0 +1,23 @@
|
||||
import { IAssetAnimation } from './animation';
|
||||
import { IAsset } from './IAsset';
|
||||
import { IAssetAlias } from './IAssetAlias';
|
||||
import { IAssetPalette } from './IAssetPalette';
|
||||
import { IAssetLogicData } from './logic';
|
||||
import { IAssetRoomVisualizationData } from './room-visualization';
|
||||
import { ISpritesheetData } from './spritesheet';
|
||||
import { IAssetVisualizationData } from './visualization';
|
||||
|
||||
export interface IAssetData {
|
||||
type?: string;
|
||||
name?: string;
|
||||
visualizationType?: string;
|
||||
logicType?: string;
|
||||
spritesheet?: ISpritesheetData;
|
||||
logic?: IAssetLogicData;
|
||||
assets?: { [index: string]: IAsset };
|
||||
aliases?: { [index: string]: IAssetAlias };
|
||||
animations?: { [index: string]: IAssetAnimation };
|
||||
palettes?: { [index: string]: IAssetPalette };
|
||||
visualizations?: IAssetVisualizationData[];
|
||||
roomVisualization?: IAssetRoomVisualizationData;
|
||||
}
|
18
submodules/renderer/src/api/asset/IAssetManager.ts
Normal file
18
submodules/renderer/src/api/asset/IAssetManager.ts
Normal file
@ -0,0 +1,18 @@
|
||||
|
||||
import { Resource, Texture } from '@pixi/core';
|
||||
import { Spritesheet } from '@pixi/spritesheet';
|
||||
import { IAssetData } from './IAssetData';
|
||||
import { IGraphicAsset } from './IGraphicAsset';
|
||||
import { IGraphicAssetCollection } from './IGraphicAssetCollection';
|
||||
|
||||
export interface IAssetManager
|
||||
{
|
||||
getTexture(name: string): Texture<Resource>;
|
||||
setTexture(name: string, texture: Texture<Resource>): void;
|
||||
getAsset(name: string): IGraphicAsset;
|
||||
getCollection(name: string): IGraphicAssetCollection;
|
||||
createCollection(data: IAssetData, spritesheet: Spritesheet): IGraphicAssetCollection;
|
||||
downloadAssets(urls: string[]): Promise<boolean>;
|
||||
downloadAsset(url: string): Promise<boolean>;
|
||||
collections: Map<string, IGraphicAssetCollection>;
|
||||
}
|
12
submodules/renderer/src/api/asset/IAssetPalette.ts
Normal file
12
submodules/renderer/src/api/asset/IAssetPalette.ts
Normal file
@ -0,0 +1,12 @@
|
||||
export interface IAssetPalette
|
||||
{
|
||||
id?: number;
|
||||
source?: string;
|
||||
master?: boolean;
|
||||
tags?: string[];
|
||||
breed?: number;
|
||||
colorTag?: number;
|
||||
color1?: string;
|
||||
color2?: string;
|
||||
rgb?: [ number, number, number ][];
|
||||
}
|
19
submodules/renderer/src/api/asset/IGraphicAsset.ts
Normal file
19
submodules/renderer/src/api/asset/IGraphicAsset.ts
Normal file
@ -0,0 +1,19 @@
|
||||
import { Resource, Texture } from '@pixi/core';
|
||||
import { Rectangle } from '@pixi/math';
|
||||
|
||||
export interface IGraphicAsset
|
||||
{
|
||||
name: string;
|
||||
source: string;
|
||||
texture: Texture<Resource>;
|
||||
usesPalette: boolean;
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
flipH: boolean;
|
||||
flipV: boolean;
|
||||
rectangle: Rectangle;
|
||||
}
|
25
submodules/renderer/src/api/asset/IGraphicAssetCollection.ts
Normal file
25
submodules/renderer/src/api/asset/IGraphicAssetCollection.ts
Normal file
@ -0,0 +1,25 @@
|
||||
import { BaseTexture, Resource, Texture } from '@pixi/core';
|
||||
import { IAssetData } from './IAssetData';
|
||||
import { IGraphicAsset } from './IGraphicAsset';
|
||||
import { IGraphicAssetPalette } from './IGraphicAssetPalette';
|
||||
|
||||
export interface IGraphicAssetCollection
|
||||
{
|
||||
dispose(): void;
|
||||
addReference(): void;
|
||||
removeReference(): void;
|
||||
define(data: IAssetData): void;
|
||||
getAsset(name: string): IGraphicAsset;
|
||||
getAssetWithPalette(name: string, paletteName: string): IGraphicAsset;
|
||||
getTexture(name: string): Texture<Resource>;
|
||||
getPaletteNames(): string[];
|
||||
getPaletteColors(paletteName: string): number[];
|
||||
getPalette(name: string): IGraphicAssetPalette;
|
||||
addAsset(name: string, texture: Texture<Resource>, override: boolean, x?: number, y?: number, flipH?: boolean, flipV?: boolean): boolean;
|
||||
disposeAsset(name: string): void;
|
||||
referenceCount: number;
|
||||
referenceTimestamp: number;
|
||||
name: string;
|
||||
baseTexture: BaseTexture;
|
||||
data: IAssetData;
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
import { Resource, Texture } from '@pixi/core';
|
||||
|
||||
export interface IGraphicAssetGifCollection
|
||||
{
|
||||
name: string;
|
||||
textures: Texture<Resource>[];
|
||||
durations: number[];
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
import { Resource, Texture } from '@pixi/core';
|
||||
|
||||
export interface IGraphicAssetPalette
|
||||
{
|
||||
dispose: () => void;
|
||||
applyPalette(texture: Texture<Resource>): Texture<Resource>;
|
||||
primaryColor: number;
|
||||
secondaryColor: number;
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
import { IAssetAnimationAdd } from './IAssetAnimationAdd';
|
||||
import { IAssetAnimationAvatar } from './IAssetAnimationAvatar';
|
||||
import { IAssetAnimationDirection } from './IAssetAnimationDirection';
|
||||
import { IAssetAnimationFrame } from './IAssetAnimationFrame';
|
||||
import { IAssetAnimationOverride } from './IAssetAnimationOverride';
|
||||
import { IAssetAnimationRemove } from './IAssetAnimationRemove';
|
||||
import { IAssetAnimationShadow } from './IAssetAnimationShadow';
|
||||
import { IAssetAnimationSprite } from './IAssetAnimationSprite';
|
||||
|
||||
export interface IAssetAnimation
|
||||
{
|
||||
name?: string;
|
||||
desc?: string;
|
||||
resetOnToggle?: boolean;
|
||||
directions?: IAssetAnimationDirection[];
|
||||
shadows?: IAssetAnimationShadow[];
|
||||
adds?: IAssetAnimationAdd[];
|
||||
removes?: IAssetAnimationRemove[];
|
||||
sprites?: IAssetAnimationSprite[];
|
||||
frames?: IAssetAnimationFrame[];
|
||||
avatars?: IAssetAnimationAvatar[];
|
||||
overrides?: IAssetAnimationOverride[];
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
export interface IAssetAnimationAdd
|
||||
{
|
||||
id?: string;
|
||||
align?: string;
|
||||
blend?: string;
|
||||
ink?: number;
|
||||
base?: string;
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
export interface IAssetAnimationAvatar
|
||||
{
|
||||
ink?: number;
|
||||
foreground?: string;
|
||||
background?: string;
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
export interface IAssetAnimationDirection
|
||||
{
|
||||
offset?: number;
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
import { IAssetAnimationFramePart } from './IAssetAnimationFramePart';
|
||||
|
||||
export interface IAssetAnimationFrame
|
||||
{
|
||||
repeats?: number;
|
||||
fxs?: IAssetAnimationFramePart[];
|
||||
bodyparts?: IAssetAnimationFramePart[];
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
import { IAssetAnimationFramePartItem } from './IAssetAnimationFramePartItem';
|
||||
|
||||
export interface IAssetAnimationFramePart
|
||||
{
|
||||
id?: string;
|
||||
frame?: number;
|
||||
base?: string;
|
||||
action?: string;
|
||||
dx?: number;
|
||||
dy?: number;
|
||||
dz?: number;
|
||||
dd?: number;
|
||||
items?: IAssetAnimationFramePartItem[];
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
export interface IAssetAnimationFramePartItem
|
||||
{
|
||||
id?: string;
|
||||
base?: string;
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
import { IAssetAnimationFrame } from './IAssetAnimationFrame';
|
||||
|
||||
export interface IAssetAnimationOverride
|
||||
{
|
||||
name?: string;
|
||||
override?: string;
|
||||
frames?: IAssetAnimationFrame[];
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
export interface IAssetAnimationRemove
|
||||
{
|
||||
id?: string;
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
export interface IAssetAnimationShadow
|
||||
{
|
||||
id?: string;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
import { IAssetAnimationSpriteDirection } from './IAssetAnimationSpriteDirection';
|
||||
|
||||
export interface IAssetAnimationSprite
|
||||
{
|
||||
id?: string;
|
||||
member?: string;
|
||||
directions?: number;
|
||||
staticY?: number;
|
||||
ink?: number;
|
||||
directionList?: IAssetAnimationSpriteDirection[];
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
export interface IAssetAnimationSpriteDirection
|
||||
{
|
||||
id?: number;
|
||||
dx?: number;
|
||||
dy?: number;
|
||||
dz?: number;
|
||||
}
|
12
submodules/renderer/src/api/asset/animation/index.ts
Normal file
12
submodules/renderer/src/api/asset/animation/index.ts
Normal file
@ -0,0 +1,12 @@
|
||||
export * from './IAssetAnimation';
|
||||
export * from './IAssetAnimationAdd';
|
||||
export * from './IAssetAnimationAvatar';
|
||||
export * from './IAssetAnimationDirection';
|
||||
export * from './IAssetAnimationFrame';
|
||||
export * from './IAssetAnimationFramePart';
|
||||
export * from './IAssetAnimationFramePartItem';
|
||||
export * from './IAssetAnimationOverride';
|
||||
export * from './IAssetAnimationRemove';
|
||||
export * from './IAssetAnimationShadow';
|
||||
export * from './IAssetAnimationSprite';
|
||||
export * from './IAssetAnimationSpriteDirection';
|
26
submodules/renderer/src/api/asset/index.ts
Normal file
26
submodules/renderer/src/api/asset/index.ts
Normal file
@ -0,0 +1,26 @@
|
||||
export * from './animation';
|
||||
export * from './AssetManager';
|
||||
export * from './GetAssetManager';
|
||||
export * from './GraphicAsset';
|
||||
export * from './GraphicAssetCollection';
|
||||
export * from './GraphicAssetGifCollection';
|
||||
export * from './GraphicAssetPalette';
|
||||
export * from './IAsset';
|
||||
export * from './IAssetAlias';
|
||||
export * from './IAssetData';
|
||||
export * from './IAssetManager';
|
||||
export * from './IAssetPalette';
|
||||
export * from './IGraphicAsset';
|
||||
export * from './IGraphicAssetCollection';
|
||||
export * from './IGraphicAssetGifCollection';
|
||||
export * from './IGraphicAssetPalette';
|
||||
export * from './logic';
|
||||
export * from './logic/model';
|
||||
export * from './logic/particlesystem';
|
||||
export * from './room-visualization';
|
||||
export * from './spritesheet';
|
||||
export * from './visualization';
|
||||
export * from './visualization/animation';
|
||||
export * from './visualization/color';
|
||||
export * from './visualization/gestures';
|
||||
export * from './visualization/postures';
|
@ -0,0 +1,4 @@
|
||||
export interface ICustomVars
|
||||
{
|
||||
variables?: string[];
|
||||
}
|
17
submodules/renderer/src/api/asset/logic/IAssetLogicData.ts
Normal file
17
submodules/renderer/src/api/asset/logic/IAssetLogicData.ts
Normal file
@ -0,0 +1,17 @@
|
||||
import { ICustomVars } from './IAssetLogicCustomVars';
|
||||
import { IAssetLogicPlanetSystem } from './IAssetLogicPlanetSystem';
|
||||
import { ISoundSample } from './ISoundSample';
|
||||
import { IAssetLogicModel } from './model/IAssetLogicModel';
|
||||
import { IParticleSystem } from './particlesystem';
|
||||
|
||||
export interface IAssetLogicData
|
||||
{
|
||||
model?: IAssetLogicModel;
|
||||
maskType?: string;
|
||||
credits?: string;
|
||||
soundSample?: ISoundSample;
|
||||
action?: { link?: string, startState?: number };
|
||||
planetSystems?: IAssetLogicPlanetSystem[];
|
||||
particleSystems?: IParticleSystem[];
|
||||
customVars?: ICustomVars;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
export interface IAssetLogicPlanetSystem
|
||||
{
|
||||
id?: number;
|
||||
name?: string;
|
||||
parent?: string;
|
||||
radius?: number;
|
||||
arcSpeed?: number;
|
||||
arcOffset?: number;
|
||||
blend?: number;
|
||||
height?: number;
|
||||
}
|
5
submodules/renderer/src/api/asset/logic/ISoundSample.ts
Normal file
5
submodules/renderer/src/api/asset/logic/ISoundSample.ts
Normal file
@ -0,0 +1,5 @@
|
||||
export interface ISoundSample
|
||||
{
|
||||
id?: number;
|
||||
noPitch?: boolean;
|
||||
}
|
6
submodules/renderer/src/api/asset/logic/index.ts
Normal file
6
submodules/renderer/src/api/asset/logic/index.ts
Normal file
@ -0,0 +1,6 @@
|
||||
export * from './IAssetLogicCustomVars';
|
||||
export * from './IAssetLogicData';
|
||||
export * from './IAssetLogicPlanetSystem';
|
||||
export * from './ISoundSample';
|
||||
export * from './model';
|
||||
export * from './particlesystem';
|
@ -0,0 +1,6 @@
|
||||
export interface IAssetDimension
|
||||
{
|
||||
x: number;
|
||||
y: number;
|
||||
z?: number;
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
import { IAssetDimension } from './IAssetDimension';
|
||||
|
||||
export interface IAssetLogicModel
|
||||
{
|
||||
dimensions?: IAssetDimension;
|
||||
directions?: number[];
|
||||
}
|
2
submodules/renderer/src/api/asset/logic/model/index.ts
Normal file
2
submodules/renderer/src/api/asset/logic/model/index.ts
Normal file
@ -0,0 +1,2 @@
|
||||
export * from './IAssetDimension';
|
||||
export * from './IAssetLogicModel';
|
@ -0,0 +1,11 @@
|
||||
import { IParticleSystemEmitter } from './IParticleSystemEmitter';
|
||||
|
||||
export interface IParticleSystem
|
||||
{
|
||||
size?: number;
|
||||
canvasId?: number;
|
||||
offsetY?: number;
|
||||
blend?: number;
|
||||
bgColor?: string;
|
||||
emitters?: IParticleSystemEmitter[];
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
import { IParticleSystemParticle } from './IParticleSystemParticle';
|
||||
import { IParticleSystemSimulation } from './IParticleSystemSimulation';
|
||||
|
||||
export interface IParticleSystemEmitter
|
||||
{
|
||||
id?: number;
|
||||
name?: string;
|
||||
spriteId?: number;
|
||||
maxNumParticles?: number;
|
||||
particlesPerFrame?: number;
|
||||
burstPulse?: number;
|
||||
fuseTime?: number;
|
||||
simulation?: IParticleSystemSimulation;
|
||||
particles?: IParticleSystemParticle[];
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
export interface IParticleSystemParticle
|
||||
{
|
||||
isEmitter?: boolean;
|
||||
lifeTime?: number;
|
||||
fade?: boolean;
|
||||
frames?: string[];
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
export interface IParticleSystemSimulation
|
||||
{
|
||||
force?: number;
|
||||
direction?: number;
|
||||
gravity?: number;
|
||||
airFriction?: number;
|
||||
shape?: string;
|
||||
energy?: number;
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
export * from './IParticleSystem';
|
||||
export * from './IParticleSystemEmitter';
|
||||
export * from './IParticleSystemParticle';
|
||||
export * from './IParticleSystemSimulation';
|
@ -0,0 +1,8 @@
|
||||
import { IAssetPlaneVisualization } from './IAssetPlaneVisualization';
|
||||
|
||||
export interface IAssetPlane
|
||||
{
|
||||
id?: string;
|
||||
visualizations?: IAssetPlaneVisualization[];
|
||||
animatedVisualization?: IAssetPlaneVisualization[];
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
import { IAssetPlaneMaskVisualization } from './IAssetPlaneMaskVisualization';
|
||||
|
||||
export interface IAssetPlaneMask
|
||||
{
|
||||
id?: string;
|
||||
visualizations?: IAssetPlaneMaskVisualization[];
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
import { IAssetPlaneMask } from './IAssetPlaneMask';
|
||||
|
||||
export interface IAssetPlaneMaskData
|
||||
{
|
||||
masks?: IAssetPlaneMask[];
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
import { IAssetPlaneTextureBitmap } from './IAssetPlaneTextureBitmap';
|
||||
|
||||
export interface IAssetPlaneMaskVisualization
|
||||
{
|
||||
size?: number;
|
||||
bitmaps?: IAssetPlaneTextureBitmap[];
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
import { IAssetPlaneMaterialCellMatrix } from './IAssetPlaneMaterialCellMatrix';
|
||||
|
||||
export interface IAssetPlaneMaterial
|
||||
{
|
||||
id?: string;
|
||||
matrices?: IAssetPlaneMaterialCellMatrix[];
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
import { IAssetPlaneMaterialCellExtraItemData } from './IAssetPlaneMaterialCellExtraItemData';
|
||||
|
||||
export interface IAssetPlaneMaterialCell
|
||||
{
|
||||
textureId?: string;
|
||||
extraData?: IAssetPlaneMaterialCellExtraItemData;
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
import { IAssetPlaneMaterialCell } from './IAssetPlaneMaterialCell';
|
||||
|
||||
export interface IAssetPlaneMaterialCellColumn
|
||||
{
|
||||
repeatMode?: string;
|
||||
width?: number;
|
||||
cells?: IAssetPlaneMaterialCell[];
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
export interface IAssetPlaneMaterialCellExtraItemData
|
||||
{
|
||||
limitMax?: number;
|
||||
extraItemTypes?: string[];
|
||||
offsets?: [number, number][];
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
import { IAssetPlaneMaterialCellColumn } from './IAssetPlaneMaterialCellColumn';
|
||||
|
||||
export interface IAssetPlaneMaterialCellMatrix
|
||||
{
|
||||
repeatMode?: string;
|
||||
align?: string;
|
||||
normalMinX?: number;
|
||||
normalMaxX?: number;
|
||||
normalMinY?: number;
|
||||
normalMaxY?: number;
|
||||
columns?: IAssetPlaneMaterialCellColumn[];
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
import { IAssetPlaneTextureBitmap } from './IAssetPlaneTextureBitmap';
|
||||
|
||||
export interface IAssetPlaneTexture
|
||||
{
|
||||
id?: string;
|
||||
bitmaps?: IAssetPlaneTextureBitmap[];
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
export interface IAssetPlaneTextureBitmap
|
||||
{
|
||||
assetName?: string;
|
||||
normalMinX?: number;
|
||||
normalMaxX?: number;
|
||||
normalMinY?: number;
|
||||
normalMaxY?: number;
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
import { IAssetPlaneVisualizationAnimatedLayer } from './IAssetPlaneVisualizationAnimatedLayer';
|
||||
import { IAssetPlaneVisualizationLayer } from './IAssetPlaneVisualizationLayer';
|
||||
|
||||
export interface IAssetPlaneVisualization
|
||||
{
|
||||
size?: number;
|
||||
horizontalAngle?: number;
|
||||
verticalAngle?: number;
|
||||
allLayers?: (IAssetPlaneVisualizationLayer | IAssetPlaneVisualizationAnimatedLayer)[];
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
import { IAssetPlaneVisualizationAnimatedLayerItem } from './IAssetPlaneVisualizationAnimatedLayerItem';
|
||||
|
||||
export interface IAssetPlaneVisualizationAnimatedLayer
|
||||
{
|
||||
items?: IAssetPlaneVisualizationAnimatedLayerItem[];
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
export interface IAssetPlaneVisualizationAnimatedLayerItem
|
||||
{
|
||||
id?: number;
|
||||
assetId?: string;
|
||||
x?: string;
|
||||
y?: string;
|
||||
randomX?: string;
|
||||
randomY?: string;
|
||||
speedX?: number;
|
||||
speedY?: number;
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
import { IAssetPlane } from './IAssetPlane';
|
||||
import { IAssetPlaneMaterial } from './IAssetPlaneMaterial';
|
||||
import { IAssetPlaneTexture } from './IAssetPlaneTexture';
|
||||
|
||||
export interface IAssetPlaneVisualizationData
|
||||
{
|
||||
planes?: IAssetPlane[];
|
||||
materials?: IAssetPlaneMaterial[];
|
||||
textures?: IAssetPlaneTexture[];
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
export interface IAssetPlaneVisualizationLayer
|
||||
{
|
||||
materialId?: string;
|
||||
color?: number;
|
||||
offset?: number;
|
||||
align?: string;
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
import { IAssetPlaneMaskData } from './IAssetPlaneMaskData';
|
||||
import { IAssetPlaneVisualizationData } from './IAssetPlaneVisualizationData';
|
||||
|
||||
export interface IAssetRoomVisualizationData
|
||||
{
|
||||
floorData?: IAssetPlaneVisualizationData;
|
||||
wallData?: IAssetPlaneVisualizationData;
|
||||
landscapeData?: IAssetPlaneVisualizationData;
|
||||
maskData?: IAssetPlaneMaskData;
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
export * from './IAssetPlane';
|
||||
export * from './IAssetPlaneMask';
|
||||
export * from './IAssetPlaneMaskData';
|
||||
export * from './IAssetPlaneMaskVisualization';
|
||||
export * from './IAssetPlaneMaterial';
|
||||
export * from './IAssetPlaneMaterialCell';
|
||||
export * from './IAssetPlaneMaterialCellColumn';
|
||||
export * from './IAssetPlaneMaterialCellExtraItemData';
|
||||
export * from './IAssetPlaneMaterialCellMatrix';
|
||||
export * from './IAssetPlaneTexture';
|
||||
export * from './IAssetPlaneTextureBitmap';
|
||||
export * from './IAssetPlaneVisualization';
|
||||
export * from './IAssetPlaneVisualizationAnimatedLayer';
|
||||
export * from './IAssetPlaneVisualizationAnimatedLayerItem';
|
||||
export * from './IAssetPlaneVisualizationData';
|
||||
export * from './IAssetPlaneVisualizationLayer';
|
||||
export * from './IAssetRoomVisualizationData';
|
@ -0,0 +1,7 @@
|
||||
import { ISpritesheetData as PixiSpritesheet } from '@pixi/spritesheet';
|
||||
import { ISpritesheetMeta } from './ISpritesheetMeta';
|
||||
|
||||
export interface ISpritesheetData extends PixiSpritesheet
|
||||
{
|
||||
meta: ISpritesheetMeta;
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
export interface ISpritesheetFrame
|
||||
{
|
||||
frame: {
|
||||
x: number;
|
||||
y: number;
|
||||
w: number;
|
||||
h: number;
|
||||
};
|
||||
rotated: boolean;
|
||||
trimmed: boolean;
|
||||
spriteSourceSize: {
|
||||
x: number;
|
||||
y: number;
|
||||
w: number;
|
||||
h: number;
|
||||
};
|
||||
sourceSize: {
|
||||
w: number;
|
||||
h: number;
|
||||
};
|
||||
pivot: {
|
||||
x: number;
|
||||
y: number;
|
||||
};
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
export interface ISpritesheetMeta
|
||||
{
|
||||
app: string;
|
||||
version: string;
|
||||
image: string;
|
||||
format: string;
|
||||
size: {
|
||||
w: number;
|
||||
h: number;
|
||||
};
|
||||
scale: string;
|
||||
}
|
3
submodules/renderer/src/api/asset/spritesheet/index.ts
Normal file
3
submodules/renderer/src/api/asset/spritesheet/index.ts
Normal file
@ -0,0 +1,3 @@
|
||||
export * from './ISpritesheetData';
|
||||
export * from './ISpritesheetFrame';
|
||||
export * from './ISpritesheetMeta';
|
@ -0,0 +1,20 @@
|
||||
import { IAssetVisualAnimation } from './animation/IAssetVisualAnimation';
|
||||
import { IAssetColor } from './color/IAssetColor';
|
||||
import { IAssetGesture } from './gestures/IAssetGesture';
|
||||
import { IAssetVisualizationDirection } from './IAssetVisualizationDirection';
|
||||
import { IAssetVisualizationLayer } from './IAssetVisualizationLayer';
|
||||
import { IAssetPosture } from './postures/IAssetPosture';
|
||||
|
||||
export interface IAssetVisualizationData
|
||||
{
|
||||
size?: number;
|
||||
layerCount?: number;
|
||||
angle?: number;
|
||||
layers?: { [index: string]: IAssetVisualizationLayer };
|
||||
colors?: { [index: string]: IAssetColor };
|
||||
directions?: { [index: string]: IAssetVisualizationDirection };
|
||||
animations?: { [index: string]: IAssetVisualAnimation };
|
||||
defaultPosture?: string;
|
||||
postures?: { defaultPosture?: string, postures?: IAssetPosture[] };
|
||||
gestures?: IAssetGesture[];
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
import { IAssetVisualizationLayer } from './IAssetVisualizationLayer';
|
||||
|
||||
export interface IAssetVisualizationDirection
|
||||
{
|
||||
layers?: { [index: string]: IAssetVisualizationLayer };
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
export interface IAssetVisualizationLayer
|
||||
{
|
||||
x?: number;
|
||||
y?: number;
|
||||
z?: number;
|
||||
alpha?: number;
|
||||
ink?: string;
|
||||
tag?: string;
|
||||
ignoreMouse?: boolean;
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
import { IAssetVisualAnimationLayer } from './IAssetVisualAnimationLayer';
|
||||
|
||||
export interface IAssetVisualAnimation
|
||||
{
|
||||
transitionTo?: number;
|
||||
transitionFrom?: number;
|
||||
immediateChangeFrom?: string;
|
||||
randomStart?: boolean;
|
||||
layers?: { [index: string]: IAssetVisualAnimationLayer };
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
import { IAssetVisualAnimationSequence } from './IAssetVisualAnimationSequence';
|
||||
|
||||
export interface IAssetVisualAnimationLayer
|
||||
{
|
||||
loopCount?: number;
|
||||
frameRepeat?: number;
|
||||
random?: number;
|
||||
frameSequences?: { [index: string]: IAssetVisualAnimationSequence };
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
import { IAssetVisualAnimationSequenceFrame } from './IAssetVisualAnimationSequenceFrame';
|
||||
|
||||
export interface IAssetVisualAnimationSequence
|
||||
{
|
||||
loopCount?: number;
|
||||
random?: number;
|
||||
frames?: { [index: string]: IAssetVisualAnimationSequenceFrame };
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
import { IAssetVisualAnimationSequenceFrameOffset } from './IAssetVisualAnimationSequenceFrameOffset';
|
||||
|
||||
export interface IAssetVisualAnimationSequenceFrame
|
||||
{
|
||||
id?: number;
|
||||
x?: number;
|
||||
y?: number;
|
||||
randomX?: number;
|
||||
randomY?: number;
|
||||
offsets?: { [index: string]: IAssetVisualAnimationSequenceFrameOffset };
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
export interface IAssetVisualAnimationSequenceFrameOffset
|
||||
{
|
||||
direction?: number;
|
||||
x?: number;
|
||||
y?: number;
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
export * from './IAssetVisualAnimation';
|
||||
export * from './IAssetVisualAnimationLayer';
|
||||
export * from './IAssetVisualAnimationSequence';
|
||||
export * from './IAssetVisualAnimationSequenceFrame';
|
||||
export * from './IAssetVisualAnimationSequenceFrameOffset';
|
@ -0,0 +1,6 @@
|
||||
import { IAssetColorLayer } from './IAssetColorLayer';
|
||||
|
||||
export interface IAssetColor
|
||||
{
|
||||
layers?: { [index: string]: IAssetColorLayer };
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
export interface IAssetColorLayer
|
||||
{
|
||||
color?: number;
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
export * from './IAssetColor';
|
||||
export * from './IAssetColorLayer';
|
@ -0,0 +1,5 @@
|
||||
export interface IAssetGesture
|
||||
{
|
||||
id?: string;
|
||||
animationId?: number;
|
||||
}
|
@ -0,0 +1 @@
|
||||
export * from './IAssetGesture';
|
7
submodules/renderer/src/api/asset/visualization/index.ts
Normal file
7
submodules/renderer/src/api/asset/visualization/index.ts
Normal file
@ -0,0 +1,7 @@
|
||||
export * from './animation';
|
||||
export * from './color';
|
||||
export * from './gestures';
|
||||
export * from './IAssetVisualizationData';
|
||||
export * from './IAssetVisualizationDirection';
|
||||
export * from './IAssetVisualizationLayer';
|
||||
export * from './postures';
|
@ -0,0 +1,5 @@
|
||||
export interface IAssetPosture
|
||||
{
|
||||
id?: string;
|
||||
animationId?: number;
|
||||
}
|
@ -0,0 +1 @@
|
||||
export * from './IAssetPosture';
|
5
submodules/renderer/src/api/common/IDisposable.ts
Normal file
5
submodules/renderer/src/api/common/IDisposable.ts
Normal file
@ -0,0 +1,5 @@
|
||||
export interface IDisposable
|
||||
{
|
||||
dispose(): void;
|
||||
disposed: boolean;
|
||||
}
|
10
submodules/renderer/src/api/common/IEventDispatcher.ts
Normal file
10
submodules/renderer/src/api/common/IEventDispatcher.ts
Normal file
@ -0,0 +1,10 @@
|
||||
import { IDisposable } from './IDisposable';
|
||||
import { INitroEvent } from './INitroEvent';
|
||||
|
||||
export interface IEventDispatcher extends IDisposable
|
||||
{
|
||||
addEventListener(type: string, callback: Function): void
|
||||
removeEventListener(type: string, callback: Function): void;
|
||||
removeAllListeners(): void;
|
||||
dispatchEvent(event: INitroEvent): boolean;
|
||||
}
|
5
submodules/renderer/src/api/common/ILinkEventTracker.ts
Normal file
5
submodules/renderer/src/api/common/ILinkEventTracker.ts
Normal file
@ -0,0 +1,5 @@
|
||||
export interface ILinkEventTracker
|
||||
{
|
||||
linkReceived(link: string): void;
|
||||
eventUrlPrefix: string;
|
||||
}
|
4
submodules/renderer/src/api/common/INitroEvent.ts
Normal file
4
submodules/renderer/src/api/common/INitroEvent.ts
Normal file
@ -0,0 +1,4 @@
|
||||
export interface INitroEvent
|
||||
{
|
||||
type: string;
|
||||
}
|
10
submodules/renderer/src/api/common/INitroManager.ts
Normal file
10
submodules/renderer/src/api/common/INitroManager.ts
Normal file
@ -0,0 +1,10 @@
|
||||
import { IDisposable } from './IDisposable';
|
||||
import { IEventDispatcher } from './IEventDispatcher';
|
||||
|
||||
export interface INitroManager extends IDisposable
|
||||
{
|
||||
init(): void;
|
||||
events: IEventDispatcher;
|
||||
isLoaded: boolean;
|
||||
isLoading: boolean;
|
||||
}
|
6
submodules/renderer/src/api/common/IUpdateReceiver.ts
Normal file
6
submodules/renderer/src/api/common/IUpdateReceiver.ts
Normal file
@ -0,0 +1,6 @@
|
||||
import { IDisposable } from './IDisposable';
|
||||
|
||||
export interface IUpdateReceiver extends IDisposable
|
||||
{
|
||||
update(time: number): void;
|
||||
}
|
48
submodules/renderer/src/api/common/NitroLogger.ts
Normal file
48
submodules/renderer/src/api/common/NitroLogger.ts
Normal file
@ -0,0 +1,48 @@
|
||||
export class NitroLogger
|
||||
{
|
||||
public static LOG_DEBUG: boolean = false;
|
||||
public static LOG_WARN: boolean = false;
|
||||
public static LOG_ERROR: boolean = false;
|
||||
public static LOG_EVENTS: boolean = false;
|
||||
public static LOG_PACKETS: boolean = false;
|
||||
|
||||
public static log(...messages: any[]): void
|
||||
{
|
||||
if(!this.LOG_DEBUG) return;
|
||||
|
||||
console.log(this.logPrefix(), ...messages);
|
||||
}
|
||||
|
||||
public static warn(...messages: any[]): void
|
||||
{
|
||||
if(!this.LOG_WARN) return;
|
||||
|
||||
console.warn(this.logPrefix(), ...messages);
|
||||
}
|
||||
|
||||
public static error(...messages: any[]): void
|
||||
{
|
||||
if(!this.LOG_ERROR) return;
|
||||
|
||||
console.error(this.logPrefix(), ...messages);
|
||||
}
|
||||
|
||||
public static events(...messages: any[]): void
|
||||
{
|
||||
if(!this.LOG_EVENTS) return;
|
||||
|
||||
console.log(this.logPrefix(), ...messages);
|
||||
}
|
||||
|
||||
public static packets(...messages: any[]): void
|
||||
{
|
||||
if(!this.LOG_PACKETS) return;
|
||||
|
||||
console.log(this.logPrefix(), ...messages);
|
||||
}
|
||||
|
||||
private static logPrefix(): string
|
||||
{
|
||||
return '[Nitro]';
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user