mirror of
https://github.com/duckietm/Nitro-Cool-UI.git
synced 2025-06-21 22:36:58 +00:00
🆙 FloorEditor allow tile selection - Beta 1
This will allow you to select a field of tiles. Still need the buttons fixed, but hee it is beta 1
This commit is contained in:
parent
e493428dc9
commit
31e047e803
@ -3,15 +3,18 @@ import { ActionSettings } from './ActionSettings';
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import { FloorAction, HEIGHT_SCHEME, MAX_NUM_TILE_PER_AXIS, TILE_SIZE } from './Constants';
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import { imageBase64, spritesheet } from './FloorplanResource';
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import { Tile } from './Tile';
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import { getScreenPositionForTile } from './Utils';
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import { getScreenPositionForTile, getTileFromScreenPosition } from './Utils';
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export class FloorplanEditor
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{
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export class FloorplanEditor {
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private static _INSTANCE: FloorplanEditor = null;
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public static readonly TILE_BLOCKED = 'r_blocked';
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public static readonly TILE_DOOR = 'r_door';
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private _squareSelectMode: boolean = false; // Mode flag (name remains for compatibility)
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private _selectionStart: NitroPoint = null;
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private _selectionEnd: NitroPoint = null;
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private _tilemap: Tile[][];
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private _width: number;
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private _height: number;
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@ -23,22 +26,20 @@ export class FloorplanEditor
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private _image: HTMLImageElement;
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constructor()
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{
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constructor() {
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const width = TILE_SIZE * MAX_NUM_TILE_PER_AXIS + 20;
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const height = (TILE_SIZE * MAX_NUM_TILE_PER_AXIS) / 2 + 100;
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const canvas = document.createElement('canvas');
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canvas.height = height;
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canvas.width = width;
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canvas.style.touchAction = 'none';
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canvas.oncontextmenu = (e) => { e.preventDefault(); };
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this._renderer = canvas.getContext('2d');
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this._image = new Image();
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this._image.src = imageBase64;
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this._tilemap = [];
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@ -50,62 +51,75 @@ export class FloorplanEditor
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this._actionSettings = new ActionSettings();
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}
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public onPointerRelease(): void
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{
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this._isPointerDown = false;
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public setSquareSelectMode(enabled: boolean): void {
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this._squareSelectMode = enabled;
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if (!enabled) {
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this._selectionStart = null;
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this._selectionEnd = null;
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}
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}
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public get squareSelectMode(): boolean {
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return this._squareSelectMode;
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}
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public onPointerDown(event: PointerEvent): void
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{
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if(event.button === 2) return;
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public onPointerRelease(): void {
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this._isPointerDown = false;
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if (this._squareSelectMode && this._selectionStart) {
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this.finalizeSquareSelection();
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}
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}
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public onPointerDown(event: PointerEvent): void {
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if (this._squareSelectMode) {
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event.preventDefault();
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const location = new NitroPoint(event.offsetX, event.offsetY);
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const [tileX, tileY] = getTileFromScreenPosition(location.x, location.y);
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const roundedX = Math.floor(tileX);
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const roundedY = Math.floor(tileY);
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this._selectionStart = new NitroPoint(roundedX, roundedY);
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this._selectionEnd = new NitroPoint(roundedX, roundedY);
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this._isPointerDown = true;
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return;
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}
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if (event.button === 2) return;
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const location = new NitroPoint(event.offsetX, event.offsetY);
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this._isPointerDown = true;
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this.tileHitDetection(location, true);
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}
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public onPointerMove(event: PointerEvent): void
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{
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if(!this._isPointerDown) return;
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public onPointerMove(event: PointerEvent): void {
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if (!this._isPointerDown) return;
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if (this._squareSelectMode && this._selectionStart) {
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const location = new NitroPoint(event.offsetX, event.offsetY);
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const [tileX, tileY] = getTileFromScreenPosition(location.x, location.y);
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this._selectionEnd.x = Math.floor(tileX);
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this._selectionEnd.y = Math.floor(tileY);
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this.renderTiles();
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// Optionally, you could add a temporary overlay here if desired.
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return;
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}
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const location = new NitroPoint(event.offsetX, event.offsetY);
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this.tileHitDetection(location, false);
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}
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private tileHitDetection(tempPoint: NitroPoint, isClick: boolean = false): boolean
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{
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private tileHitDetection(tempPoint: NitroPoint, isClick: boolean = false): boolean {
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const mousePositionX = Math.floor(tempPoint.x);
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const mousePositionY = Math.floor(tempPoint.y);
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const width = TILE_SIZE;
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const height = TILE_SIZE / 2;
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for(let y = 0; y < this._tilemap.length; y++)
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{
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for(let x = 0; x < this.tilemap[y].length; x++)
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{
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const [ tileStartX, tileStartY ] = getScreenPositionForTile(x, y);
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for (let y = 0; y < this._tilemap.length; y++) {
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for (let x = 0; x < this.tilemap[y].length; x++) {
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const [tileStartX, tileStartY] = getScreenPositionForTile(x, y);
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const centreX = tileStartX + (width / 2);
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const centreY = tileStartY + (height / 2);
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const dx = Math.abs(mousePositionX - centreX);
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const dy = Math.abs(mousePositionY - centreY);
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const solution = (dx / (width * 0.5) + dy / (height * 0.5) <= 1); //todo: improve this
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if(solution)
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{
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if(this._isPointerDown)
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{
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if(isClick)
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{
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const solution = (dx / (width * 0.5) + dy / (height * 0.5) <= 1);
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if (solution) {
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if (this._isPointerDown) {
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if (isClick) {
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this.onClick(x, y);
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}
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else if(this._lastUsedTile.x !== x || this._lastUsedTile.y !== y)
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{
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} else if (this._lastUsedTile.x !== x || this._lastUsedTile.y !== y) {
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this._lastUsedTile.x = x;
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this._lastUsedTile.y = y;
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this.onClick(x, y);
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@ -118,21 +132,16 @@ export class FloorplanEditor
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return false;
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}
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private onClick(x: number, y: number, render: boolean = true, force: boolean = false): void
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{
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private onClick(x: number, y: number, render: boolean = true, force: boolean = false): void {
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const tile = this._tilemap[y][x];
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// When forcing, treat background ('x') as index 0.
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let currentHeightIndex = (tile.height === 'x' && force) ? 0 : HEIGHT_SCHEME.indexOf(tile.height);
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let futureHeightIndex = 0;
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switch(this._actionSettings.currentAction)
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{
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switch (this._actionSettings.currentAction) {
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case FloorAction.DOOR:
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if (!force && tile.height !== 'x')
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{
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if (!force && tile.height !== 'x') {
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this._doorLocation.x = x;
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this._doorLocation.y = y;
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if(render) this.renderTiles();
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if (render) this.renderTiles();
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}
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return;
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case FloorAction.UP:
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@ -150,58 +159,51 @@ export class FloorplanEditor
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futureHeightIndex = 0;
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break;
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}
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if(futureHeightIndex === -1) return;
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if(currentHeightIndex === futureHeightIndex) return;
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// Only update _width and _height if not forcing.
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if (!force && futureHeightIndex > 0)
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{
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if (futureHeightIndex === -1) return;
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if (currentHeightIndex === futureHeightIndex) return;
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if (!force && futureHeightIndex > 0) {
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if ((x + 1) > this._width) this._width = x + 1;
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if ((y + 1) > this._height) this._height = y + 1;
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}
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const newHeight = HEIGHT_SCHEME[futureHeightIndex];
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if (!newHeight) return;
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this._tilemap[y][x].height = newHeight;
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if(render) this.renderTiles();
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if (render) this.renderTiles();
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}
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public renderTiles(): void
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{
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public renderTiles(): void {
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this.clearCanvas();
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for(let y = 0; y < this._tilemap.length; y++)
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{
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for(let x = 0; x < this.tilemap[y].length; x++)
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{
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for (let y = 0; y < this._tilemap.length; y++) {
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for (let x = 0; x < this.tilemap[y].length; x++) {
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const tile = this.tilemap[y][x];
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let assetName = tile.height;
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if(this._doorLocation.x === x && this._doorLocation.y === y)
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if (this._doorLocation.x === x && this._doorLocation.y === y)
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assetName = FloorplanEditor.TILE_DOOR;
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if(tile.isBlocked) assetName = FloorplanEditor.TILE_BLOCKED;
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if (tile.isBlocked) assetName = FloorplanEditor.TILE_BLOCKED;
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if ((tile.height === 'x' || tile.height === 'X') && tile.isBlocked) assetName = 'x';
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const [ positionX, positionY ] = getScreenPositionForTile(x, y);
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const [positionX, positionY] = getScreenPositionForTile(x, y);
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const asset = spritesheet.frames[assetName];
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if (asset === undefined)
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{
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console.warn(`Asset "${ assetName }" not found in spritesheet.`);
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if (asset === undefined) {
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console.warn(`Asset "${assetName}" not found in spritesheet.`);
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continue;
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}
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this.renderer.drawImage(this._image, asset.frame.x, asset.frame.y, asset.frame.w, asset.frame.h,
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positionX, positionY, asset.frame.w, asset.frame.h);
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this.renderer.drawImage(this._image, asset.frame.x, asset.frame.y, asset.frame.w, asset.frame.h, positionX, positionY, asset.frame.w, asset.frame.h);
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// While dragging in selection mode, overlay green on tiles within the selection region.
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if (this._squareSelectMode && this._isPointerDown && this._selectionStart && this._selectionEnd) {
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const selMinX = Math.min(this._selectionStart.x, this._selectionEnd.x);
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const selMaxX = Math.max(this._selectionStart.x, this._selectionEnd.x);
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const selMinY = Math.min(this._selectionStart.y, this._selectionEnd.y);
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const selMaxY = Math.max(this._selectionStart.y, this._selectionEnd.y);
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if (x >= selMinX && x <= selMaxX && y >= selMinY && y <= selMaxY) {
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this.renderer.fillStyle = 'rgba(0, 255, 0, 0.3)';
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this.renderer.fillRect(positionX, positionY, asset.frame.w, asset.frame.h);
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continue;
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}
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}
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// If the tile is selected, draw a semi-transparent blue overlay.
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if (tile.selected)
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{
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if (tile.selected) {
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this.renderer.fillStyle = 'rgba(0, 0, 255, 0.3)';
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this.renderer.fillRect(positionX, positionY, asset.frame.w, asset.frame.h);
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}
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@ -209,37 +211,53 @@ export class FloorplanEditor
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}
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}
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public toggleSelectAll(): void
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{
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// Toggle select all (always selects)
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public toggleSelectAll(): void {
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const newState = true;
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for (let y = 0; y < this._tilemap.length; y++)
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{
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for (let x = 0; x < this._tilemap[y].length; x++)
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{
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for (let y = 0; y < this._tilemap.length; y++) {
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for (let x = 0; x < this._tilemap[y].length; x++) {
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this._tilemap[y][x].selected = newState;
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this.onClick(x, y, false, true);
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}
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}
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this.recalcActiveArea();
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this.renderTiles();
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}
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private finalizeSquareSelection(): void {
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const startX = Math.floor(this._selectionStart.x);
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const startY = Math.floor(this._selectionStart.y);
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const endX = Math.floor(this._selectionEnd.x);
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const endY = Math.floor(this._selectionEnd.y);
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const minX = Math.min(startX, endX);
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const maxX = Math.max(startX, endX);
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const minY = Math.min(startY, endY);
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const maxY = Math.max(startY, endY);
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this.selectSquareField(minX, minY, maxX, maxY);
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this._selectionStart = null;
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this._selectionEnd = null;
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this.renderTiles();
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}
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// New helper method to recalculate active area dimensions.
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private recalcActiveArea(): void
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{
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private selectSquareField(x1: number, y1: number, x2: number, y2: number): void {
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for (let y = y1; y <= y2; y++) {
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for (let x = x1; x <= x2; x++) {
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if (this._tilemap[y] && this._tilemap[y][x]) {
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this._tilemap[y][x].selected = true;
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this.onClick(x, y, false, true);
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}
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}
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}
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this.recalcActiveArea();
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this.renderTiles();
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}
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private recalcActiveArea(): void {
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this._width = 0;
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this._height = 0;
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for (let y = 0; y < this._tilemap.length; y++)
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{
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for (let x = 0; x < this._tilemap[y].length; x++)
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{
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if (this._tilemap[y][x].height !== 'x')
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{
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for (let y = 0; y < this._tilemap.length; y++) {
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for (let x = 0; x < this._tilemap[y].length; x++) {
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if (this._tilemap[y][x].height !== 'x') {
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if ((x + 1) > this._width) this._width = x + 1;
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if ((y + 1) > this._height) this._height = y + 1;
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}
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@ -247,124 +265,81 @@ export class FloorplanEditor
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}
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}
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public setTilemap(map: string, blockedTiles: boolean[][]): void
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{
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public setTilemap(map: string, blockedTiles: boolean[][]): void {
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this._tilemap = [];
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const roomMapStringSplit = map.split('\r');
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let width = 0;
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let height = roomMapStringSplit.length;
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// find the map width, height
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for(let y = 0; y < height; y++)
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{
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for (let y = 0; y < height; y++) {
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const originalRow = roomMapStringSplit[y];
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if(originalRow.length === 0)
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{
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if (originalRow.length === 0) {
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roomMapStringSplit.splice(y, 1);
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height = roomMapStringSplit.length;
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y--;
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continue;
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}
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if(originalRow.length > width)
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{
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if (originalRow.length > width) {
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width = originalRow.length;
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}
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}
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// fill map with room heightmap tiles
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for(let y = 0; y < height; y++)
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{
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for (let y = 0; y < height; y++) {
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this._tilemap[y] = [];
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const rowString = roomMapStringSplit[y];
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for(let x = 0; x < width; x++)
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{
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for (let x = 0; x < width; x++) {
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const blocked = (blockedTiles[y] && blockedTiles[y][x]) || false;
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const char = rowString[x];
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if(((!(char === 'x')) && (!(char === 'X')) && char))
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{
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if ((!(char === 'x')) && (!(char === 'X')) && char) {
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this._tilemap[y][x] = new Tile(char, blocked);
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}
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else
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{
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} else {
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this._tilemap[y][x] = new Tile('x', blocked);
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}
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}
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for(let x = width; x < MAX_NUM_TILE_PER_AXIS; x++)
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{
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for (let x = width; x < MAX_NUM_TILE_PER_AXIS; x++) {
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this.tilemap[y][x] = new Tile('x', false);
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}
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}
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// fill remaining map with empty tiles
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for(let y = height; y < MAX_NUM_TILE_PER_AXIS; y++)
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{
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if(!this.tilemap[y]) this.tilemap[y] = [];
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for(let x = 0; x < MAX_NUM_TILE_PER_AXIS; x++)
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{
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for (let y = height; y < MAX_NUM_TILE_PER_AXIS; y++) {
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if (!this.tilemap[y]) this.tilemap[y] = [];
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for (let x = 0; x < MAX_NUM_TILE_PER_AXIS; x++) {
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this.tilemap[y][x] = new Tile('x', false);
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}
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}
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this._width = width;
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this._height = height;
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}
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public getCurrentTilemapString(): string
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{
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public getCurrentTilemapString(): string {
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const highestTile = this._tilemap[this._height - 1][this._width - 1];
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if(highestTile.height === 'x')
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{
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if (highestTile.height === 'x') {
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this._width = -1;
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this._height = -1;
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for(let y = MAX_NUM_TILE_PER_AXIS - 1; y >= 0; y--)
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{
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if(!this._tilemap[y]) continue;
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for(let x = MAX_NUM_TILE_PER_AXIS - 1; x >= 0; x--)
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{
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if(!this._tilemap[y][x]) continue;
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for (let y = MAX_NUM_TILE_PER_AXIS - 1; y >= 0; y--) {
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if (!this._tilemap[y]) continue;
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for (let x = MAX_NUM_TILE_PER_AXIS - 1; x >= 0; x--) {
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if (!this._tilemap[y][x]) continue;
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const tile = this._tilemap[y][x];
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if(tile.height !== 'x')
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{
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if((x + 1) > this._width)
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if (tile.height !== 'x') {
|
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if ((x + 1) > this._width)
|
||||
this._width = x + 1;
|
||||
|
||||
if((y + 1) > this._height)
|
||||
if ((y + 1) > this._height)
|
||||
this._height = y + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const rows = [];
|
||||
|
||||
for(let y = 0; y < this._height; y++)
|
||||
{
|
||||
for (let y = 0; y < this._height; y++) {
|
||||
const row = [];
|
||||
|
||||
for(let x = 0; x < this._width; x++)
|
||||
{
|
||||
for (let x = 0; x < this._width; x++) {
|
||||
const tile = this._tilemap[y][x];
|
||||
row[x] = tile.height;
|
||||
}
|
||||
|
||||
rows[y] = row.join('');
|
||||
}
|
||||
|
||||
return rows.join('\r');
|
||||
}
|
||||
|
||||
public clear(): void
|
||||
{
|
||||
public clear(): void {
|
||||
this._tilemap = [];
|
||||
this._doorLocation.set(-1, -1);
|
||||
this._width = 0;
|
||||
@ -375,44 +350,35 @@ export class FloorplanEditor
|
||||
this.clearCanvas();
|
||||
}
|
||||
|
||||
public clearCanvas(): void
|
||||
{
|
||||
public clearCanvas(): void {
|
||||
this.renderer.fillStyle = '#000000';
|
||||
this.renderer.fillRect(0, 0, this._renderer.canvas.width, this._renderer.canvas.height);
|
||||
}
|
||||
|
||||
public get renderer(): CanvasRenderingContext2D
|
||||
{
|
||||
public get renderer(): CanvasRenderingContext2D {
|
||||
return this._renderer;
|
||||
}
|
||||
|
||||
public get tilemap(): Tile[][]
|
||||
{
|
||||
public get tilemap(): Tile[][] {
|
||||
return this._tilemap;
|
||||
}
|
||||
|
||||
public get doorLocation(): NitroPoint
|
||||
{
|
||||
public get doorLocation(): NitroPoint {
|
||||
return this._doorLocation;
|
||||
}
|
||||
|
||||
public set doorLocation(value: NitroPoint)
|
||||
{
|
||||
public set doorLocation(value: NitroPoint) {
|
||||
this._doorLocation = value;
|
||||
}
|
||||
|
||||
public get actionSettings(): ActionSettings
|
||||
{
|
||||
public get actionSettings(): ActionSettings {
|
||||
return this._actionSettings;
|
||||
}
|
||||
|
||||
public static get instance(): FloorplanEditor
|
||||
{
|
||||
if(!FloorplanEditor._INSTANCE)
|
||||
{
|
||||
public static get instance(): FloorplanEditor {
|
||||
if (!FloorplanEditor._INSTANCE) {
|
||||
FloorplanEditor._INSTANCE = new FloorplanEditor();
|
||||
}
|
||||
|
||||
return FloorplanEditor._INSTANCE;
|
||||
}
|
||||
}
|
||||
|
@ -141,6 +141,10 @@ export const FloorplanOptionsView: FC<{}> = props =>
|
||||
<LayoutGridItem onClick={ event => FloorplanEditor.instance.toggleSelectAll() }>
|
||||
<i className="icon icon-set-select" />
|
||||
</LayoutGridItem>
|
||||
<LayoutGridItem itemActive={ FloorplanEditor.instance.squareSelectMode } onClick={ event => {
|
||||
FloorplanEditor.instance.setSquareSelectMode(!FloorplanEditor.instance.squareSelectMode);}
|
||||
}><i className="icon icon-set-select" />
|
||||
</LayoutGridItem>
|
||||
</Flex>
|
||||
</Column>
|
||||
<Column alignItems="center" size={ 4 }>
|
||||
|
Loading…
x
Reference in New Issue
Block a user