export class WiredActionLayoutCode
{
    public static TOGGLE_FURNI_STATE: number = 0;
    public static RESET: number = 1;
    public static SET_FURNI_STATE: number = 3;
    public static MOVE_FURNI: number = 4;
    public static GIVE_SCORE: number = 6;
    public static CHAT: number = 7;
    public static TELEPORT: number = 8;
    public static JOIN_TEAM: number = 9;
    public static LEAVE_TEAM: number = 10;
    public static CHASE: number = 11;
    public static FLEE: number = 12;
    public static MOVE_AND_ROTATE_FURNI: number = 13;
    public static GIVE_SCORE_TO_PREDEFINED_TEAM: number = 14;
    public static TOGGLE_TO_RANDOM_STATE: number = 15;
    public static MOVE_FURNI_TO: number = 16;
    public static GIVE_REWARD: number = 17;
    public static CALL_ANOTHER_STACK: number = 18;
    public static KICK_FROM_ROOM: number = 19;
    public static MUTE_USER: number = 20;
    public static BOT_TELEPORT: number = 21;
    public static BOT_MOVE: number = 22;
    public static BOT_TALK: number = 23;
    public static BOT_GIVE_HAND_ITEM: number = 24;
    public static BOT_FOLLOW_AVATAR: number = 25;
    public static BOT_CHANGE_FIGURE: number = 26;
    public static BOT_TALK_DIRECT_TO_AVTR: number = 27;
}
