export class WiredConditionlayout
{
    public static STATES_MATCH: number = 0;
    public static FURNIS_HAVE_AVATARS: number = 1;
    public static ACTOR_IS_ON_FURNI: number = 2;
    public static TIME_ELAPSED_MORE: number = 3;
    public static TIME_ELAPSED_LESS: number = 4;
    public static USER_COUNT_IN: number = 5;
    public static ACTOR_IS_IN_TEAM: number = 6;
    public static HAS_STACKED_FURNIS: number = 7;
    public static STUFF_TYPE_MATCHES: number = 8;
    public static STUFFS_IN_FORMATION: number = 9;
    public static ACTOR_IS_GROUP_MEMBER: number = 10;
    public static ACTOR_IS_WEARING_BADGE: number = 11;
    public static ACTOR_IS_WEARING_EFFECT: number = 12;
    public static NOT_STATES_MATCH: number = 13;
    public static FURNI_NOT_HAVE_HABBO: number = 14;
    public static NOT_ACTOR_ON_FURNI: number = 15;
    public static NOT_USER_COUNT_IN: number = 16;
    public static NOT_ACTOR_IN_TEAM: number = 17;
    public static NOT_HAS_STACKED_FURNIS: number = 18;
    public static NOT_FURNI_IS_OF_TYPE: number = 19;
    public static NOT_STUFFS_IN_FORMATION: number = 20;
    public static NOT_ACTOR_IN_GROUP: number = 21;
    public static NOT_ACTOR_WEARS_BADGE: number = 22;
    public static NOT_ACTOR_WEARING_EFFECT: number = 23;
    public static DATE_RANGE_ACTIVE: number = 24;
    public static ACTOR_HAS_HANDITEM: number = 25;
}
