export class AvatarDirectionAngle
{
    public static DIRECTION_TO_ANGLE: number[] = [45, 90, 135, 180, 225, 270, 315, 0];
    public static DIRECTION_IS_FLIPPED: boolean[] = [false, false, false, false, true, true, true, false];
    public static MIN_DIRECTION: number = 0;
    public static MAX_DIRECTION: number = 7;
}
