Fix: GameTimer

This commit is contained in:
duckietm 2024-07-03 09:48:55 +02:00
parent 15a399a263
commit b2ffaf5a7c
2 changed files with 27 additions and 32 deletions

View File

@ -234,8 +234,7 @@ public class InteractionGameTimer extends HabboItem implements Runnable {
state = InteractionGameTimerAction.getByAction((int) objects[0]);
}
switch (state) {
case START_STOP:
if (state == InteractionGameTimer.InteractionGameTimerAction.START_STOP) {
if (this.isRunning) { // a game has been started
this.isPaused = !this.isPaused;
if (this.isPaused) {
@ -262,10 +261,7 @@ public class InteractionGameTimer extends HabboItem implements Runnable {
Emulator.getThreading().run(new GameTimer(this), 1000);
}
}
break;
case INCREASE_TIME:
} else if (state == InteractionGameTimer.InteractionGameTimerAction.INCREASE_TIME) {
if (!this.isRunning) {
this.increaseTimer(room);
} else if (this.isPaused) {
@ -273,14 +269,13 @@ public class InteractionGameTimer extends HabboItem implements Runnable {
this.increaseTimer(room);
WiredHandler.handle(WiredTriggerType.GAME_ENDS, null, room, new Object[]{});
}
break;
}
}
super.onClick(client, room, objects);
}
@Override
public void onWalk(RoomUnit roomUnit, Room room, Object[] objects) throws Exception {